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Check this out: At least they make mistakes now, often sliding off-track in a flurry of dirt and tyre smoke.
However, you'll seldom see it because the AI speed is even more unbalanced than in previous games. But then you'll enter a race where your car simply can't keep up.
Like you're going to really get into the game in a minute and it will suddenly let you loose to have boundless fun.
But the reigns pull up again and stop you, either by giving you a rally track that simply goes 'left' for a mile or so, or by making you restart an entire event because you knocked over a small red cone when the AI barged into you. Polyphony has taken on board the criticism of CPU drivers' fear of venturing off the racing line, and gone too far the other way.
Take, for instance, the Tuning Car Grand Prix cup on Expert.
Above: I cleared all of the licenses, on GT1, GT3 and GT PSP, and now GT5.
This stuff is brilliantly hardcore What doesn't make sense is the optimisation – or lack of it. Creating settings for GT TV, loading every track even with the install (which is hardly any quicker, in all honesty), connecting to online lobbies…
By now, you've probably heard about the 50 minute optional data install. none of these are cardinal sins on their own, but they're everywhere and it starts to grate.
Above: Even with the data installed, you can find yourself waiting for thumbnails and 3D previews to appear This is amplified by the cumbersome user interface.
Not a Persevere in your search for that classic Polyphony magic and it does come in time.